Top of Descent (TOD) Calculator

Calculate top of descent distance for any angle, speed, and altitude change

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Knowing exactly where to start down lets you fly an efficient, idle descent that arrives level at a crossing restriction or approach altitude. This calculator solves for the top-of-descent point, vertical speed, and time for any descent angle you choose.

How it works

The descent angle sets a gradient, and the distance and vertical speed follow:

altitude to lose   = cruise altitude − target altitude
gradient (ft/nm)   = tan(angle) × 6076.12
TOD distance (nm)  = altitude to lose / gradient
vertical speed     = groundspeed × 101.27 × tan(angle)   ft/min
time to descend    = TOD distance / groundspeed × 60      minutes

A shallower angle pushes the top of descent farther out and lowers the vertical speed; a steeper angle does the opposite.

Example and notes

Descending from 33,000 ft to 4,000 ft at 3 degrees with a 420 knot groundspeed gives a gradient near 318 ft per nautical mile, a top of descent about 91 nautical miles before the target, and a vertical speed near 2,200 ft per minute. Start a little earlier if you must decelerate before the target, and remember to use groundspeed so a tailwind is accounted for in both distance and vertical speed.

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