Knowing exactly where to start down lets you fly an efficient, idle descent that arrives level at a crossing restriction or approach altitude. This calculator solves for the top-of-descent point, vertical speed, and time for any descent angle you choose.
How it works
The descent angle sets a gradient, and the distance and vertical speed follow:
altitude to lose = cruise altitude − target altitude
gradient (ft/nm) = tan(angle) × 6076.12
TOD distance (nm) = altitude to lose / gradient
vertical speed = groundspeed × 101.27 × tan(angle) ft/min
time to descend = TOD distance / groundspeed × 60 minutes
A shallower angle pushes the top of descent farther out and lowers the vertical speed; a steeper angle does the opposite.
Example and notes
Descending from 33,000 ft to 4,000 ft at 3 degrees with a 420 knot groundspeed gives a gradient near 318 ft per nautical mile, a top of descent about 91 nautical miles before the target, and a vertical speed near 2,200 ft per minute. Start a little earlier if you must decelerate before the target, and remember to use groundspeed so a tailwind is accounted for in both distance and vertical speed.