Runway Motion Brush guide
Runway’s Motion Brush gives you region-level control over video generation: you paint the parts of a still image that should move and assign each one a direction and strength, while unpainted areas stay calm. This guide turns an animation goal into a concrete stroke plan — how many strokes, where to place them, and how much intensity to dial in.
How it works
The brush works in layers of independent motion. Each stroke defines a region and a vector (which way it drifts) plus an intensity value. Because the model respects your painted boundaries, the discipline is to keep distinct motions on distinct, non-overlapping regions: one stroke for rippling water, another for drifting clouds, another for a subject’s hair. Foreground subjects usually need lower intensity to avoid morphing, while background ambient elements can take stronger, looser strokes. A short text prompt still sets overall style and any camera movement.
Stroke planning tips
- One stroke per motion. Independent movements get independent regions. Overlapping strokes fight and cause warping.
- Protect faces and hands. These distort fastest. Use low intensity, or leave them unpainted so they stay still.
- Match prompt to brush. If you brush leftward water flow, don’t write a prompt implying a still pond — keep them consistent.
- Build up intensity. Start subtle, preview, then raise strength only where the motion reads as too static.