How many lands should your deck run? The honest answer is “it depends on your curve” — and Frank Karsten turned that intuition into a formula. This optimizer applies his model, adjusts for cheap card advantage and ramp, and scales the result to your format so you get a defensible land count instead of a guess.
How it works
The core of the model is Karsten’s near-linear fit for a 60-card deck:
lands (60-card base) = 16.37 + 3.42 * average mana value
The tool then applies two modifiers before scaling:
- Cheap cantrips and cycling smooth your draws and effectively replace themselves, so the model subtracts about one land per three such cards.
- Ramp sources and modal double-faced lands add mana or double as lands, so each counts as roughly half a land toward your effective land base.
After applying the modifiers, the adjusted 60-card figure is scaled linearly to your chosen deck size — multiply by 40/60 for Limited or 100/60 for Commander. The result is rounded and clamped to a sensible range, and the tool also shows a flexible window of plus or minus one land for tuning.
Example and notes
A 60-card midrange deck with an average mana value of 2.5 and no cantrips or ramp lands at the base figure of about 24.9 lands — round to 25, and the flexible range spans 24 to 26. That lines up with the conventional 24-to-25 land recommendation for typical 60-card decks.
Keep in mind:
- The base formula assumes a reasonably normal curve. Decks with extreme curves should also check the MTG Mana Curve Analyzer for a second opinion.
- Color requirements matter enormously in multicolor and Commander decks. This tool sizes your land count but not the color split — make sure each color is represented enough to cast your spells.
- Treat the recommendation as a launch point, then test and adjust based on how often you flood or get screwed in real games.