MTG Hypergeometric Draw Calculator

Probability of drawing any card combination from your MTG deck

Ad placeholder (leaderboard)

The hypergeometric distribution is the foundation of nearly every Magic deckbuilding probability question: how likely are you to draw a removal spell by turn three, to open with at least two lands, or to hit your combo piece in your first ten cards. This calculator gives you the exact answer for any deck size, copy count, and draw count.

How it works

You provide four numbers: deck size N, copies of the wanted card in the deck K, cards drawn n, and copies wanted k. The probability of drawing exactly k copies is:

P(X = k) = C(K, k) * C(N - K, n - k) / C(N, n)

From that single formula the tool builds three useful figures:

  • Exactly k — the formula above evaluated at your chosen k.
  • At least k — one minus the sum of the probabilities for 0 through k - 1 copies.
  • At most k — the sum of the probabilities for 0 through k copies.

The expandable distribution table lists the probability of every possible outcome, from drawing zero copies up to the maximum possible. Because the calculation works with log-factorials, it remains precise even for 100-plus-card Commander decks where the raw binomial coefficients would otherwise overflow.

Example and tips

Take a 60-card deck with 4 copies of a key card and a 7-card opening hand. Asking for at least one copy returns about 39.9% — a number worth knowing before you build around that card. Bumping the draw count to model later turns shows how quickly that probability climbs.

Practical pointers:

  • For “do I draw any of this group”, set k to 1 and choose at-least.
  • For lands specifically, set K to your land count and n to 7 to see your no-keep risk.
  • The distribution table is the fastest way to compare, say, running three versus four copies of a card: change K and watch the at-least-one figure move.
Ad placeholder (rectangle)