D&D Wild Magic Surge Probability Calculator

Track and calculate Wild Magic Surge odds for sorcerers

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The Wild Magic Sorcerer’s signature chaos comes from a small chance of a surge on every spell — but how likely is a surge after a string of safe casts? This calculator gives the per-cast chance under both the standard rule and the popular escalating-DC house rule, plus the cumulative probability that a surge has already struck.

How it works

Under the standard rule a surge triggers on a natural 1, a flat 5 percent per qualifying cast. The chance that no surge happens across n independent casts, and the cumulative chance of at least one, are:

P(no surge in n)  = (1 − p) ^ n
P(at least one)   = 1 − (1 − p) ^ n

For the escalating house rule, the surge range grows each cast without a surge — surge on a 1, then on 1–2, then 1–3, and so on — so the per-cast chance is k / 20 on the k-th cast of the streak, and the cumulative no-surge chance is the product of each (1 − k/20).

Example and tips

Under the flat 5 percent rule, after 10 leveled casts the cumulative chance a surge has fired is 1 − 0.95^10 ≈ 40 percent; it reaches about 50 percent around 14 casts. Under the escalating rule, the streak rarely survives long — by the time the range is 1–10 the per-cast chance is already 50 percent. Reset your streak counter to zero each time a surge actually triggers, and count only 1st-level and higher sorcerer spells.

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