Every skill check and saving throw in D&D 5e is built from three pieces: an ability modifier, your proficiency bonus if you are trained, and expertise if you have it. This calculator assembles the full table for your character so you can fill out a sheet in seconds.
How it works
The three building blocks combine per skill:
ability modifier = floor((score − 10) / 2)
proficiency bonus = 2 + floor((level − 1) / 4)
skill modifier = ability modifier
+ (proficient ? proficiency bonus : 0)
+ (expertise ? proficiency bonus again : 0)
saving throw mod = ability modifier + (proficient ? proficiency bonus : 0)
Expertise effectively doubles the proficiency bonus for that one skill. Saving throws use the same ability-plus-proficiency rule but never get expertise.
Example and notes
A level 5 rogue with a Dexterity of 16 has a +3 Dexterity modifier and a +3
proficiency bonus. Proficient in Stealth, the bonus is 3 + 3 = +6. With
expertise in Stealth it becomes 3 + 3 + 3 = +9. Their Acrobatics, if only
proficient, is +6, while an untrained Strength (Athletics) check uses just the
Strength modifier. The tool computes all eighteen skills and six saves at once.
Remember to add anything from feats, magic items, or spells on top of these base
numbers.