Pathfinder 2e does not use a classic point-buy pool. Instead, every ability starts at 10 and is raised by a series of ability boosts (and lowered by flaws) from your ancestry, background, class, and four free choices. This calculator applies those boosts in the correct order and shows your final scores and modifiers.
How it works
Each ability begins at 10. A boost applied to an ability follows the soft-cap rule, and a flaw always subtracts 2:
boost: if score < 18 → score + 2
if score ≥ 18 → score + 1
flaw: score − 2
modifier = floor((score − 10) / 2)
The standard order of operations at level 1 is: ancestry boosts and flaws first, then background boosts, then your class key-ability boost, and finally the four free boosts (each on a different ability). Because the +2-below-18 / +1-at-18 threshold is checked at the moment each boost is applied, order can matter when a score is sitting at 16.
Example and tips
A Fighter with a Strength-boosting ancestry, a background boost to Strength, the Strength class boost, and one free boost on Strength starts at 10, then climbs 12 → 14 → 16 → 18 — reaching the +4 cap exactly. Spread your four free boosts across different abilities; placing more than one on a single ability is not allowed and will not stack. Use a flaw to model fragile ancestries: a -2 to Charisma simply drops that score to 8 (−1) before any boosts land.