In Commander (EDH), your commander dictates which colors your whole deck may use: every card’s color identity must be a subset of the commander’s. This checker parses the mana symbols you paste, derives each card’s color identity using the real rule, and flags anything that strays outside your commander’s colors.
How it works
A color identity is the set of the five colors — White, Blue, Black, Red, Green —
that appear as mana symbols anywhere on a card. The tool scans each brace group in
your input. Generic numbers and colorless symbols add nothing; each colored letter
inside a group adds that color, so a hybrid pip {W/U} contributes both white and
blue.
A card is legal when:
card_identity ⊆ commander_identity
In words, every color the card uses must also be a color the commander allows. If a card introduces even one extra color, the deck-building rules make it illegal.
Example and tips
With a mono-red commander (identity R), Lightning Bolt {R} is legal but
Boros Charm {R}{W} is illegal because of the white pip. Set the commander to a
Boros (R/W) identity and both become legal. Remember to include colored symbols
that appear in rules text — a land that adds {G} or a creature with a {B}
activated ability carries that color even if its casting cost is colorless. Paste
those symbols on the line so the checker can see them.