Disney Lorcana games are won by racing to 20 lore, and the decks that do it reliably share four traits: a smooth ink curve, enough inkable cards to ramp, a balanced character mix, and real lore output. This tool scores all four into a single 0-100 consistency rating.
How it works
Each pillar contributes to a weighted score:
curve score = how front-loaded and gap-free the 1-7+ cost curve is
inkable score = penalty if inkable share is far from ~45%
mix score = penalty if character share strays from a healthy band
lore score = average quest value vs a target of ~1.4 lore/character
total = 0.35·curve + 0.20·inkable + 0.20·mix + 0.25·lore (×100)
The curve component rewards a peak around the 2-3 cost slots and penalises both an empty 1-drop slot and a top-heavy tail. Each pillar also raises a plain-English flag when it is the limiting factor.
Tips and example
A 60-card deck with 8 ink-1, 14 ink-2, 12 ink-3, 10 ink-4, 8 ink-5, 5 ink-6, and 3 ink-7+ cards, 40 characters, ~45% inkable, and 56 total quest value scores in the low-to-mid 80s — solid and aggressive. If your score is dragged down by the lore flag, swap some high-cost bodies for characters with quest value 2 or 3; if the curve flag fires, add cheap drops so you are never stuck with a dead opening hand.