D&D Treasure / Loot Generator

Generate hoard or individual treasure by CR using DMG tables

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The D&D Treasure / Loot Generator rolls random rewards for your party straight from the 5th edition Dungeon Master’s Guide tables. Tell it the Challenge Rating and whether you want loose coin or a full hoard, and it returns coins, gems, art objects, and the right magic-item table to roll on — so you can hand out loot without flipping through the book mid-session.

How it works

The DMG sorts treasure into four CR bands: 0-4, 5-10, 11-16, and 17+. Each band has two tables.

The individual treasure table is a d100 roll that produces coins only, scaled by band — a CR 1 goblin might drop a handful of silver, while a CR 12 foe carries hundreds of gold and platinum.

The treasure hoard table uses fixed coin multipliers (for example, a low-tier hoard rolls 2d6 × 10 gp plus piles of copper and silver) and then a separate d100 roll to decide whether the hoard also contains gems, art objects, or magic items, and at what value tier. Gem and art-object names are drawn from the DMG’s themed lists for that value (10 gp, 25 gp, 50 gp, and up).

Coin values

All coins are reported by denomination and totalled in gold using the standard exchange: 1 pp = 10 gp, 1 ep = 0.5 gp, 1 sp = 0.1 gp, 1 cp = 0.01 gp.

Example and notes

Roll a CR 8 hoard and you might see several thousand silver and gold, a clutch of 50 gp gems such as moonstone or onyx, and a prompt to roll on Magic Item Table B or C. Because magic items vary so much by campaign, the tool names the table and number of rolls rather than picking an item for you — keeping the final choice in the DM’s hands.

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