Building a new D&D 5e character means tracking ability bonuses, speed, senses, and a handful of signature traits per race and subrace. This reference loads them all in one panel so you can fill your character sheet without flipping through the book.
How it works
Each race carries a base set of traits — ability score increases, size, base walking speed, darkvision range, languages, and features. Choosing a subrace layers its extra ability increase and feature on top. The tool combines them:
final ability increases = race increases + subrace increases
traits shown = race features + subrace features
Speed and senses come from the base race unless a subrace overrides them, which the panel notes explicitly.
Tips and example
Use the side-by-side view to optimise: a high elf gives plus two Dexterity, plus one Intelligence, 60 feet darkvision, a cantrip, and a free weapon proficiency — strong for a wizard or bladesinger. Remember that fixed racial bonuses apply on top of your assigned or rolled scores, and that darkvision still leaves you unable to read colour or fine detail in the dark. Always confirm with your DM whether your table uses the classic fixed bonuses shown here or a floating-bonus variant.