Darts Checkout Calculator

Find a 1–3 dart finish for any score from 2 to 170.

Ad placeholder (leaderboard)
Enjoying the tools? Go Pro for £4.99 (one-time) and remove all ads — forever, on this device. Remove ads — £4.99

Darts checkout calculator

Enter any remaining score from 2 to 170 and get a valid finishing route that ends on a double — the rule for standard 501 and 301 (01) games. Each dart is shown as a single (S), treble (T), double (D) or Bull. It is built for players practising their finishes and for anyone refereeing a casual match.

How it works

A standard dartboard has 20 numbered segments plus the 25 outer bull and 50 bullseye. Every throw scores its segment value times a multiplier: single (×1), treble (×3) or double (×2). A legal 01 checkout must reduce the score to exactly zero with the last dart in a double (the outer ring or the 50 bull).

The tool searches for the shortest route in this order:

  1. One dart — the score is exactly a double (e.g. 40 = D20).
  2. Two darts — any dart, then a double finishes it.
  3. Three darts — it tries the highest-scoring darts first, then a double.

Scores below 2 or above 170 have no three-dart finish, and the seven bogey numbers (169, 168, 166, 165, 163, 162, 159) are flagged as impossible.

Example

You have 170 left, the highest possible checkout:

  • Dart 1: T20 → 170 − 60 = 110
  • Dart 2: T20 → 110 − 60 = 50
  • Dart 3: Bull (50) → 50 − 50 = 0 ✓ (the bull is a double)
RemainingSuggested finish
170T20 → T20 → Bull
100T20 → D20
40D20
32D16
167bogey-adjacent; 167 = T20 → T19 → D25 (Bull)

Everything runs in your browser — nothing is sent anywhere.

Ad placeholder (rectangle)