The Catan Dice Roll Probability Analyzer scores a settlement or city by how often its hexes produce. Tell it which numbers and resources the corner touches and it returns the total pip strength, the expected cards per roll, and a per-resource breakdown so you can pick the best opening placement.
How it works
Every resource hex carries a number token, and that number is rolled on two dice.
The number of ways to roll each value on 2d6 is what drives production:
2 -> 1 3 -> 2 4 -> 3 5 -> 4 6 -> 5
8 -> 5 9 -> 4 10 -> 3 11 -> 2 12 -> 1
A 7 produces nothing — it moves the robber — so it never appears on a hex. The “pips” printed under each token are exactly this number of ways, which is why 6 and 8 (five pips) are the prize numbers and 2 and 12 (one pip) are the weakest.
A settlement sits where up to three hexes meet, so its strength is the sum of the pips across those hexes. Dividing the total pips by 36 gives the expected number of resource cards per dice roll; a city doubles that yield because it draws two cards per hit.
Tips and example
Place a settlement on a corner touching a 6-ore, a 9-grain, and a 5-wool hex and
you collect 5 + 4 + 4 = 13 pips — a premium opening that produces roughly
13 / 36 ≈ 0.36 cards every roll, spread across three useful resources. Compare
that to a corner of 3, 11, and 4 (only 8 pips) and the difference in long-term
income is large. Aim for high pip totals, a 6 or 8 if you can get one, and a mix
of resources you actually need for your strategy.